Blade Trap is chosen because of its ramping up damage which can be expressed by continuously throwing more and more Traps, it's a feat not achievable for a glass canon build. We also recommend picking up Polymath and Swift Killer to magnify the damage. Traps are almost exclusively the domain of a Saboteur due to their Perfect Crime and Chain Reaction Keystones, but by allocating one of them via a pair of Forbidden Jewels, its title of the only viable Trap class can be disputed. Such is the case with Blade Trap, the only Attack Trap in the game. By utilizing Evasion Rating, Spell Suppression, and Energy Shield, any build contoured for a direct confrontation with opponents is potentially much more viable even if its premise seems downright ill-suited. It can be used to create some unique builds that need to be tanky due to their delay in damage delivery or close range. Trickster is an ascendancy poorly defined by its offensive abilities, but one with much more pronounced defenses.
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